56 lines
1.2 KiB
HLSL
56 lines
1.2 KiB
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
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const float x_30 = asfloat(x_6[0].x);
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switch(int(x_30)) {
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case 0: {
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switch(1) {
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case 1: {
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const float x_38 = gl_FragCoord.y;
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if ((x_38 >= 0.0f)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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break;
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}
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discard;
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break;
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}
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default: {
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break;
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}
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}
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/* fallthrough */
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}
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case 42: {
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break;
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}
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default: {
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break;
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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