dawn-cmake/src/backend/metal/DeviceMTL.h

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// Copyright 2018 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_DEVICEMTL_H_
#define BACKEND_METAL_DEVICEMTL_H_
#include "nxt/nxtcpp.h"
#include "backend/Device.h"
#include "backend/metal/Forward.h"
#include "common/Serial.h"
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
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#include <type_traits>
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namespace backend { namespace metal {
class MapRequestTracker;
class ResourceUploader;
class Device : public DeviceBase {
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public:
Device(id<MTLDevice> mtlDevice);
~Device();
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferBase* CreateBuffer(BufferBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override;
DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;
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RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
TextureBase* CreateTexture(TextureBuilder* builder) override;
TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
void TickImpl() override;
id<MTLDevice> GetMTLDevice();
id<MTLCommandBuffer> GetPendingCommandBuffer();
void SubmitPendingCommandBuffer();
Serial GetPendingCommandSerial();
MapRequestTracker* GetMapTracker() const;
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ResourceUploader* GetResourceUploader() const;
private:
ResultOrError<QueueBase*> CreateQueueImpl() override;
ResultOrError<SamplerBase*> CreateSamplerImpl(
const nxt::SamplerDescriptor* descriptor) override;
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void OnCompletedHandler();
id<MTLDevice> mMtlDevice = nil;
id<MTLCommandQueue> mCommandQueue = nil;
MapRequestTracker* mMapTracker;
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ResourceUploader* mResourceUploader;
Serial mFinishedCommandSerial = 0;
Serial mPendingCommandSerial = 1;
id<MTLCommandBuffer> mPendingCommands = nil;
};
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}} // namespace backend::metal
#endif // BACKEND_METAL_DEVICEMTL_H_