@group(1) @binding(1) var arg_1 : texture_cube_array<u32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_3c527e() {
var res : vec4<u32> = textureGather(1, arg_1, arg_2, vec3<f32>(), 1);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_3c527e();
return vec4<f32>();
@stage(fragment)
fn fragment_main() {
@stage(compute) @workgroup_size(1)
fn compute_main() {