enable f16;
fn asin_3cfbd4() {
var res : vec4<f16> = asin(vec4<f16>(0.479248046875h));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
asin_3cfbd4();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {