dawn-cmake/test/tint/builtins/gen/var/textureSample/6e64fb.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSample_6e64fb() {
float arg_2 = 1.0f;
vec4 res = texture(arg_0_arg_1, vec2(arg_2, 0.5f));
}
void fragment_main() {
textureSample_6e64fb();
}
void main() {
fragment_main();
return;
}