dawn-cmake/test/tint/builtins/gen/var/textureSample/38bbb9.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSample_38bbb9() {
vec2 arg_2 = vec2(1.0f);
float res = texture(arg_0_arg_1, vec3(arg_2, 0.0f));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_38bbb9();
}
void main() {
fragment_main();
return;
}