5 lines
141 B
WebGPU Shading Language
5 lines
141 B
WebGPU Shading Language
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@vertex
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fn tint_symbol(@builtin(vertex_index) tint_symbol_1 : u32) -> @builtin(position) vec4f {
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return vec4f(vec2f(vec2i()), 0.0, 1.0);
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}
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