fn frexp_cb41c5() {
var arg_1 : vec3<u32>;
var res : vec3<f32> = frexp(vec3<f32>(), &(arg_1));
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
frexp_cb41c5();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute)]]
fn compute_main() {