2021-06-03 11:26:17 +00:00
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[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_1d<r32uint>;
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fn textureLoad_1561a7() {
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var res : vec4<u32> = textureLoad(arg_0, 1);
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}
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[[stage(vertex)]]
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2021-06-04 17:31:48 +00:00
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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2021-06-03 11:26:17 +00:00
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textureLoad_1561a7();
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2021-06-04 17:31:48 +00:00
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return vec4<f32>();
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2021-06-03 11:26:17 +00:00
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureLoad_1561a7();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureLoad_1561a7();
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}
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