2021-06-03 11:26:17 +00:00
|
|
|
[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d<rgba8unorm>;
|
|
|
|
|
|
|
|
fn textureLoad_3c9587() {
|
|
|
|
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>());
|
|
|
|
}
|
|
|
|
|
|
|
|
[[stage(vertex)]]
|
2021-06-04 17:31:48 +00:00
|
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
2021-06-03 11:26:17 +00:00
|
|
|
textureLoad_3c9587();
|
2021-06-04 17:31:48 +00:00
|
|
|
return vec4<f32>();
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
[[stage(fragment)]]
|
|
|
|
fn fragment_main() {
|
|
|
|
textureLoad_3c9587();
|
|
|
|
}
|
|
|
|
|
|
|
|
[[stage(compute)]]
|
|
|
|
fn compute_main() {
|
|
|
|
textureLoad_3c9587();
|
|
|
|
}
|