dawn-cmake/test/intrinsics/gen/textureLoad/3d001b.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
Texture3D<int4> arg_0 : register(t0, space1);
void textureLoad_3d001b() {
int4 res = arg_0.Load(int4(0, 0, 0, 0));
}
tint_symbol vertex_main() {
textureLoad_3d001b();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_3d001b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_3d001b();
return;
}