2022-01-19 22:46:57 +00:00
|
|
|
type Arr = @stride(64) array<mat4x4<f32>, 2u>;
|
2021-08-06 19:48:32 +00:00
|
|
|
|
2022-01-19 22:46:57 +00:00
|
|
|
type Arr_1 = @stride(16) array<f32, 4u>;
|
2021-08-06 19:48:32 +00:00
|
|
|
|
|
|
|
struct LeftOver {
|
|
|
|
worldViewProjection : mat4x4<f32>;
|
|
|
|
time : f32;
|
2022-01-19 22:46:57 +00:00
|
|
|
@size(12)
|
2021-08-06 19:48:32 +00:00
|
|
|
padding : u32;
|
|
|
|
test2 : Arr;
|
|
|
|
test : Arr_1;
|
2022-01-19 18:11:17 +00:00
|
|
|
}
|
2021-08-06 19:48:32 +00:00
|
|
|
|
|
|
|
var<private> position : vec3<f32>;
|
|
|
|
|
2022-01-19 22:46:57 +00:00
|
|
|
@group(2) @binding(2) var<uniform> x_14 : LeftOver;
|
2021-08-06 19:48:32 +00:00
|
|
|
|
|
|
|
var<private> vUV : vec2<f32>;
|
|
|
|
|
|
|
|
var<private> uv : vec2<f32>;
|
|
|
|
|
|
|
|
var<private> normal : vec3<f32>;
|
|
|
|
|
|
|
|
var<private> gl_Position : vec4<f32>;
|
|
|
|
|
|
|
|
fn main_1() {
|
|
|
|
var q : vec4<f32>;
|
|
|
|
var p : vec3<f32>;
|
|
|
|
let x_13 : vec3<f32> = position;
|
|
|
|
q = vec4<f32>(x_13.x, x_13.y, x_13.z, 1.0);
|
|
|
|
let x_21 : vec4<f32> = q;
|
|
|
|
p = vec3<f32>(x_21.x, x_21.y, x_21.z);
|
|
|
|
let x_27 : f32 = p.x;
|
|
|
|
let x_41 : f32 = x_14.test[0];
|
|
|
|
let x_45 : f32 = position.y;
|
|
|
|
let x_49 : f32 = x_14.time;
|
|
|
|
p.x = (x_27 + sin(((x_41 * x_45) + x_49)));
|
|
|
|
let x_55 : f32 = p.y;
|
|
|
|
let x_57 : f32 = x_14.time;
|
|
|
|
p.y = (x_55 + sin((x_57 + 4.0)));
|
|
|
|
let x_69 : mat4x4<f32> = x_14.worldViewProjection;
|
|
|
|
let x_70 : vec3<f32> = p;
|
|
|
|
gl_Position = (x_69 * vec4<f32>(x_70.x, x_70.y, x_70.z, 1.0));
|
|
|
|
let x_83 : vec2<f32> = uv;
|
|
|
|
vUV = x_83;
|
|
|
|
let x_87 : f32 = gl_Position.y;
|
|
|
|
gl_Position.y = (x_87 * -1.0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
2022-01-19 22:46:57 +00:00
|
|
|
@builtin(position)
|
2021-08-06 19:48:32 +00:00
|
|
|
gl_Position : vec4<f32>;
|
2022-01-19 22:46:57 +00:00
|
|
|
@location(0)
|
2021-08-06 19:48:32 +00:00
|
|
|
vUV_1 : vec2<f32>;
|
2022-01-19 18:11:17 +00:00
|
|
|
}
|
2021-08-06 19:48:32 +00:00
|
|
|
|
2022-01-19 22:46:57 +00:00
|
|
|
@stage(vertex)
|
|
|
|
fn main(@location(0) position_param : vec3<f32>, @location(2) uv_param : vec2<f32>, @location(1) normal_param : vec3<f32>) -> main_out {
|
2021-08-06 19:48:32 +00:00
|
|
|
position = position_param;
|
|
|
|
uv = uv_param;
|
|
|
|
normal = normal_param;
|
|
|
|
main_1();
|
|
|
|
return main_out(gl_Position, vUV);
|
|
|
|
}
|