#version 310 es
precision mediump float;
layout(binding = 1) buffer data_block_1 {
int inner[];
} data;
int foo() {
return data.inner[0];
}
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void tint_symbol() {
foo();
return;
void main() {
tint_symbol();