dawn-cmake/test/intrinsics/textureGather/f32/alpha.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 3);
return;
}
void main() {
tint_symbol();
}