dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-loop-dfdx-constant-divide/0-opt.spvasm.expected.glsl

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SKIP: FAILED
#version 310 es
precision mediump float;
struct tint_padded_array_element {
float el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_float_values[2];
};
struct tint_padded_array_element_1 {
int el;
};
struct buf1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[3];
};
layout(binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_float_values[2];
} x_6;
layout(binding = 1) uniform buf1_1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[3];
} x_11;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float a = 0.0f;
float b = 0.0f;
float c = 0.0f;
int i = 0;
float x_35 = x_6.x_GLF_uniform_float_values[1].el;
a = x_35;
float x_37 = x_6.x_GLF_uniform_float_values[1].el;
b = x_37;
float x_39 = x_6.x_GLF_uniform_float_values[1].el;
c = x_39;
int x_41 = x_11.x_GLF_uniform_int_values[1].el;
i = x_41;
while (true) {
int x_46 = i;
int x_48 = x_11.x_GLF_uniform_int_values[0].el;
if ((x_46 < x_48)) {
} else {
break;
}
int x_51 = i;
int x_53 = x_11.x_GLF_uniform_int_values[2].el;
if ((x_51 == x_53)) {
float x_57 = a;
float x_60 = x_6.x_GLF_uniform_float_values[1].el;
b = (ddx(x_57) + x_60);
}
c = ddx(a);
a = (c / b);
{
i = (i + 1);
}
}
float x_69 = a;
float x_71 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_69 == x_71)) {
int x_77 = x_11.x_GLF_uniform_int_values[2].el;
int x_80 = x_11.x_GLF_uniform_int_values[1].el;
int x_83 = x_11.x_GLF_uniform_int_values[1].el;
int x_86 = x_11.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4(float(x_77), float(x_80), float(x_83), float(x_86));
} else {
int x_90 = x_11.x_GLF_uniform_int_values[1].el;
float x_91 = float(x_90);
x_GLF_color = vec4(x_91, x_91, x_91, x_91);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
layout(location = 0) out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:50: 'ddx' : no matching overloaded function found
ERROR: 0:50: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.