dawn-cmake/test/intrinsics/gen/textureNumLevels/b1b12b.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
fn textureNumLevels_b1b12b() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLevels_b1b12b();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLevels_b1b12b();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureNumLevels_b1b12b();
}