fn clamp_2bd567() {
var res : f32 = clamp(1.0, 1.0, 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
clamp_2bd567();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {