dawn-cmake/test/tint/builtins/gen/literal/textureGather/4b8103.wgsl.expected.hlsl

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Texture2DArray<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
void textureGather_4b8103() {
float4 res = arg_1.GatherGreen(arg_2, float3(0.0f, 0.0f, float(1)), (0).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_4b8103();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_4b8103();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_4b8103();
return;
}