@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureSampleCompare_dd431d() {
var res : f32 = textureSampleCompare(arg_0, arg_1, vec2<f32>(), 1, 1.0);
}
@fragment
fn fragment_main() {
textureSampleCompare_dd431d();