34 lines
562 B
Plaintext
34 lines
562 B
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
void saturate_51567f() {
|
||
|
float2 res = saturate(float2(1.0f));
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value [[position]];
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
saturate_51567f();
|
||
|
return float4(0.0f);
|
||
|
}
|
||
|
|
||
|
vertex tint_symbol vertex_main() {
|
||
|
float4 const inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = {};
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
fragment void fragment_main() {
|
||
|
saturate_51567f();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
kernel void compute_main() {
|
||
|
saturate_51567f();
|
||
|
return;
|
||
|
}
|
||
|
|