CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Antonio Maiorano b6e1bc7d5d tint: Fix C++ UB when shifting abstract 0 left by >= 64
In WGSL, we can shift left abstracts by >= 64, as long as the result is
representable in the data type we choose for it. When shifting 0, we can
shift by any positive u32 value (result is always 0), but in C++, it's
UB to shift by more than the bit width of the data type, so we need to
handle this. This bug was caught by ClusterFuzz.

Bug: chromium:1372963
Change-Id: I638ca190b93538908ca6472f3735627ea8531c5a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106266
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-18 20:17:55 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint: Fix const eval of type conversions 2022-10-11 20:36:48 +00:00
generator Support optional query on adapter power preference 2022-09-23 00:29:46 +00:00
include vulkan: Validate that exporting a texture uses VK_IMAGE_LAYOUT_UNDEFINED 2022-10-04 17:27:21 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src tint: Fix C++ UB when shifting abstract 0 left by >= 64 2022-10-18 20:17:55 +00:00
test tint: Fix C++ UB when shifting abstract 0 left by >= 64 2022-10-18 20:17:55 +00:00
third_party Revert "Roll third_party/webgpu-cts/ d8a28755b..74b1f1535 (20 commits)" 2022-10-11 17:46:52 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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dawn.json webgpu.h: bundlesCount -> bundleCount 2022-09-30 20:34:08 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go.sum go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
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tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.