27 lines
585 B
Plaintext
27 lines
585 B
Plaintext
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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void main_1() {
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vec2 x_1 = (vec2(50.0f, 60.0f) % vec2(60.0f, 50.0f));
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return;
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}
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:5: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const 2-component vector of float' and a right operand of type ' const 2-component vector of float' (or there is no acceptable conversion)
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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