var<private> color_out : vec4<f32>;
var<private> color_in : vec4<f32>;
fn main_1() {
let x_12 : vec4<f32> = color_in;
color_out = x_12;
return;
}
struct main_out {
@location(0)
color_out_1 : vec4<f32>;
};
@stage(fragment)
fn main(@location(0) color_in_param : vec4<f32>) -> main_out {
color_in = color_in_param;
main_1();
return main_out(color_out);