64 lines
1.9 KiB
HLSL
64 lines
1.9 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[4];
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};
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2 v1 = float2(0.0f, 0.0f);
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int2 v2 = int2(0, 0);
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float2 v3 = float2(0.0f, 0.0f);
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bool x_66 = false;
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bool x_67_phi = false;
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const float x_41 = asfloat(x_6[2].x);
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const float x_43 = asfloat(x_6[3].x);
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v1 = sinh(float2(x_41, x_43));
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_9[scalar_offset / 4][scalar_offset % 4]);
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v2 = int2(x_47, -3000);
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v3 = ldexp(v1, v2);
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const float x_53 = v3.y;
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x_GLF_color = float4(x_53, x_53, x_53, x_53);
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const float x_56 = v3.x;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_58 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const bool x_59 = (x_56 > x_58);
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x_67_phi = x_59;
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if (x_59) {
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const float x_63 = v3.x;
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const float x_65 = asfloat(x_6[1].x);
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x_66 = (x_63 < x_65);
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x_67_phi = x_66;
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}
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if (x_67_phi) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_72 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_75 = asint(x_9[1].x);
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const int x_78 = asint(x_9[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_81 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_GLF_color = float4(float(x_72), float(x_75), float(x_78), float(x_81));
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} else {
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const int x_85 = asint(x_9[1].x);
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const float x_86 = float(x_85);
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x_GLF_color = float4(x_86, x_86, x_86, x_86);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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