dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-sinh-ldexp/0-opt.wgsl.expected.hlsl

64 lines
1.9 KiB
HLSL

cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[4];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 v1 = float2(0.0f, 0.0f);
int2 v2 = int2(0, 0);
float2 v3 = float2(0.0f, 0.0f);
bool x_66 = false;
bool x_67_phi = false;
const float x_41 = asfloat(x_6[2].x);
const float x_43 = asfloat(x_6[3].x);
v1 = sinh(float2(x_41, x_43));
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_47 = asint(x_9[scalar_offset / 4][scalar_offset % 4]);
v2 = int2(x_47, -3000);
v3 = ldexp(v1, v2);
const float x_53 = v3.y;
x_GLF_color = float4(x_53, x_53, x_53, x_53);
const float x_56 = v3.x;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_58 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const bool x_59 = (x_56 > x_58);
x_67_phi = x_59;
if (x_59) {
const float x_63 = v3.x;
const float x_65 = asfloat(x_6[1].x);
x_66 = (x_63 < x_65);
x_67_phi = x_66;
}
if (x_67_phi) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_72 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_75 = asint(x_9[1].x);
const int x_78 = asint(x_9[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_81 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_72), float(x_75), float(x_78), float(x_81));
} else {
const int x_85 = asint(x_9[1].x);
const float x_86 = float(x_85);
x_GLF_color = float4(x_86, x_86, x_86, x_86);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}