2021-11-16 15:15:36 +00:00
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#version 310 es
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vec3 Bad(uint index, vec3 rd) {
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2021-11-22 16:14:16 +00:00
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vec3 normal = vec3(0.0f);
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2021-11-16 15:15:36 +00:00
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normal[index] = -(sign(rd[index]));
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return normalize(normal);
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}
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2022-11-02 02:25:38 +00:00
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struct S {
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2021-11-16 15:15:36 +00:00
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vec3 v;
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uint i;
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2022-11-02 02:25:38 +00:00
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};
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layout(binding = 0, std430) buffer io_block_ssbo {
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S inner;
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2021-11-16 15:15:36 +00:00
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} io;
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2022-09-02 19:19:10 +00:00
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2022-01-28 22:36:58 +00:00
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void tint_symbol(uint idx) {
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2022-11-02 02:25:38 +00:00
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vec3 tint_symbol_1 = Bad(io.inner.i, io.inner.v);
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io.inner.v = tint_symbol_1;
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2021-11-16 15:15:36 +00:00
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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2022-01-28 22:36:58 +00:00
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tint_symbol(gl_LocalInvocationIndex);
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return;
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2021-11-16 15:15:36 +00:00
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}
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