CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton be35dec1c6 test/tint: Fix e2e test generation for abstract
Abstract int and abstract float were around the wrong way.

Credit goes to amaiorano@ for finding this!

Change-Id: Ifaeeca86b0d15ead295b714e0c178fa6d0bfb68b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108641
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-04 16:54:02 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs doc: Create overview of the SPIR-V reader 2022-11-01 03:54:42 +00:00
generator dawn::wire validate that the generation must be strictly increasing 2022-11-04 15:29:23 +00:00
include Minor build/include fixes for google3 roll. 2022-11-04 01:44:43 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src dawn::wire validate that the generation must be strictly increasing 2022-11-04 15:29:23 +00:00
test test/tint: Fix e2e test generation for abstract 2022-11-04 16:54:02 +00:00
third_party Roll third_party/webgpu-cts/ 0439f3ed8..074471be8 (3 commits) 2022-11-03 10:15:02 +00:00
tools tools/intrinsic: Handle CRLF 2022-11-01 22:45:35 +00:00
webgpu-cts Add const-eval for `floor`. 2022-11-03 17:10:49 +00:00
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.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
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.gitignore [IR] Add ability to dump IR graph to dot 2022-11-01 18:15:50 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt Revert "Add CMake build option to generate intrinsic files." 2022-11-03 16:28:51 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from a48a2c7a277a to 9340f01d390b (8 revisions) 2022-11-03 20:13:45 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py Early out Is checks. 2022-07-20 15:53:14 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Provide origin info for ExternalTexture 2022-11-03 09:03:01 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go.sum go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go_presubmit_support.py Add go tests to presubmit 2022-09-06 18:20:33 +00:00
tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.