dawn-cmake/test/tint/builtins/gen/literal/textureSampleBias/a161cf.wgsl.expected.fxc.hlsl

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Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_a161cf() {
float4 res = arg_0.SampleBias(arg_1, (0.0f).xx, 1.0f, (0).xx);
}
void fragment_main() {
textureSampleBias_a161cf();
return;
}