53 lines
1.0 KiB
Plaintext
53 lines
1.0 KiB
Plaintext
|
#version 310 es
|
||
|
|
||
|
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0;
|
||
|
void textureStore_b42fd3() {
|
||
|
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), uvec4(0u));
|
||
|
}
|
||
|
|
||
|
vec4 vertex_main() {
|
||
|
textureStore_b42fd3();
|
||
|
return vec4(0.0f);
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
gl_PointSize = 1.0;
|
||
|
vec4 inner_result = vertex_main();
|
||
|
gl_Position = inner_result;
|
||
|
gl_Position.y = -(gl_Position.y);
|
||
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||
|
return;
|
||
|
}
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0;
|
||
|
void textureStore_b42fd3() {
|
||
|
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), uvec4(0u));
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureStore_b42fd3();
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
fragment_main();
|
||
|
return;
|
||
|
}
|
||
|
#version 310 es
|
||
|
|
||
|
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0;
|
||
|
void textureStore_b42fd3() {
|
||
|
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), uvec4(0u));
|
||
|
}
|
||
|
|
||
|
void compute_main() {
|
||
|
textureStore_b42fd3();
|
||
|
}
|
||
|
|
||
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||
|
void main() {
|
||
|
compute_main();
|
||
|
return;
|
||
|
}
|