2022-10-24 23:58:53 +00:00
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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@group(1) @binding(1) var arg_1: texture_2d_array<f32>;
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@group(1) @binding(2) var arg_2: sampler;
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// fn textureGather(@const component: i32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: u32, @const offset: vec2<i32>) -> vec4<f32>
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fn textureGather_59372a() {
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2022-10-26 18:47:02 +00:00
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const arg_0 = 1i;
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2022-10-24 23:58:53 +00:00
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var arg_3 = vec2<f32>();
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var arg_4 = 1u;
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const arg_5 = vec2<i32>();
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var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureGather_59372a();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureGather_59372a();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureGather_59372a();
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}
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