28 lines
601 B
WebGPU Shading Language
28 lines
601 B
WebGPU Shading Language
|
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
|
||
|
|
||
|
@group(1) @binding(1) var arg_1 : sampler_comparison;
|
||
|
|
||
|
fn textureGatherCompare_144a9a() {
|
||
|
var arg_2 = vec2<f32>();
|
||
|
var arg_3 = 1u;
|
||
|
var arg_4 = 1.0f;
|
||
|
const arg_5 = vec2<i32>();
|
||
|
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||
|
}
|
||
|
|
||
|
@vertex
|
||
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||
|
textureGatherCompare_144a9a();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
@fragment
|
||
|
fn fragment_main() {
|
||
|
textureGatherCompare_144a9a();
|
||
|
}
|
||
|
|
||
|
@compute @workgroup_size(1)
|
||
|
fn compute_main() {
|
||
|
textureGatherCompare_144a9a();
|
||
|
}
|