13 lines
250 B
HLSL
13 lines
250 B
HLSL
|
Texture2D arg_0 : register(t0, space1);
|
||
|
SamplerState arg_1 : register(s1, space1);
|
||
|
|
||
|
void textureSample_38bbb9() {
|
||
|
float2 arg_2 = (0.0f).xx;
|
||
|
float res = arg_0.Sample(arg_1, arg_2).x;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureSample_38bbb9();
|
||
|
return;
|
||
|
}
|