dawn-cmake/test/tint/builtins/gen/var/textureSample/85c4ba.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_2d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_85c4ba() {
var arg_2 = vec2<f32>();
const arg_3 = vec2<i32>();
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
}
@fragment
fn fragment_main() {
textureSample_85c4ba();
}