14 lines
306 B
HLSL
14 lines
306 B
HLSL
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TextureCubeArray<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSample_bc7477() {
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float3 arg_2 = (0.0f).xxx;
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uint arg_3 = 1u;
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float4 res = arg_0.Sample(arg_1, float4(arg_2, float(arg_3)));
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}
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void fragment_main() {
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textureSample_bc7477();
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return;
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}
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