dawn-cmake/test/tint/builtins/gen/var/textureSample/e53267.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp samplerCube arg_0_arg_1;
void textureSample_e53267() {
vec3 arg_2 = vec3(0.0f);
vec4 res = texture(arg_0_arg_1, arg_2);
}
void fragment_main() {
textureSample_e53267();
}
void main() {
fragment_main();
return;
}