36 lines
669 B
HLSL
36 lines
669 B
HLSL
|
RWTexture2DArray<float4> arg_0 : register(u0, space1);
|
||
|
|
||
|
void textureStore_5841f8() {
|
||
|
uint2 arg_1 = (0u).xx;
|
||
|
uint arg_2 = 1u;
|
||
|
float4 arg_3 = (0.0f).xxxx;
|
||
|
arg_0[uint3(arg_1, arg_2)] = arg_3;
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
textureStore_5841f8();
|
||
|
return (0.0f).xxxx;
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
const float4 inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = (tint_symbol)0;
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureStore_5841f8();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
textureStore_5841f8();
|
||
|
return;
|
||
|
}
|