36 lines
963 B
Plaintext
36 lines
963 B
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
void textureStore_fcbe66(texture3d<float, access::write> tint_symbol_1) {
|
||
|
uint3 arg_1 = uint3(0u);
|
||
|
float4 arg_2 = float4(0.0f);
|
||
|
tint_symbol_1.write(arg_2, uint3(arg_1));
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value [[position]];
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner(texture3d<float, access::write> tint_symbol_2) {
|
||
|
textureStore_fcbe66(tint_symbol_2);
|
||
|
return float4(0.0f);
|
||
|
}
|
||
|
|
||
|
vertex tint_symbol vertex_main(texture3d<float, access::write> tint_symbol_3 [[texture(0)]]) {
|
||
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
||
|
tint_symbol wrapper_result = {};
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
fragment void fragment_main(texture3d<float, access::write> tint_symbol_4 [[texture(0)]]) {
|
||
|
textureStore_fcbe66(tint_symbol_4);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
kernel void compute_main(texture3d<float, access::write> tint_symbol_5 [[texture(0)]]) {
|
||
|
textureStore_fcbe66(tint_symbol_5);
|
||
|
return;
|
||
|
}
|
||
|
|