dawn-cmake/src/backend/Commands.h

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_COMMANDS_H_
#define BACKEND_COMMANDS_H_
#include "backend/Framebuffer.h"
#include "backend/RenderPass.h"
#include "backend/Texture.h"
#include "nxt/nxtcpp.h"
namespace backend {
// Definition of the commands that are present in the CommandIterator given by the
// CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header
// dependencies: Ref<Object> needs Object to be defined.
enum class Command {
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BeginComputePass,
BeginRenderPass,
BeginRenderSubpass,
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CopyBufferToBuffer,
CopyBufferToTexture,
CopyTextureToBuffer,
Dispatch,
DrawArrays,
DrawElements,
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EndComputePass,
EndRenderPass,
EndRenderSubpass,
SetComputePipeline,
SetRenderPipeline,
SetPushConstants,
SetStencilReference,
SetBindGroup,
SetIndexBuffer,
SetVertexBuffers,
TransitionBufferUsage,
TransitionTextureUsage,
};
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struct BeginComputePassCmd {
};
struct BeginRenderPassCmd {
Ref<RenderPassBase> renderPass;
Ref<FramebufferBase> framebuffer;
};
struct BeginRenderSubpassCmd {
};
struct BufferCopyLocation {
Ref<BufferBase> buffer;
uint32_t offset;
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};
struct TextureCopyLocation {
Ref<TextureBase> texture;
uint32_t x, y, z;
uint32_t width, height, depth;
uint32_t level;
};
struct CopyBufferToBufferCmd {
BufferCopyLocation source;
BufferCopyLocation destination;
uint32_t size;
};
struct CopyBufferToTextureCmd {
BufferCopyLocation source;
TextureCopyLocation destination;
};
struct CopyTextureToBufferCmd {
TextureCopyLocation source;
BufferCopyLocation destination;
};
struct DispatchCmd {
uint32_t x;
uint32_t y;
uint32_t z;
};
struct DrawArraysCmd {
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
};
struct DrawElementsCmd {
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
uint32_t firstInstance;
};
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struct EndComputePassCmd {
};
struct EndRenderPassCmd {
};
struct EndRenderSubpassCmd {
};
struct SetComputePipelineCmd {
Ref<ComputePipelineBase> pipeline;
};
struct SetRenderPipelineCmd {
Ref<RenderPipelineBase> pipeline;
};
struct SetPushConstantsCmd {
nxt::ShaderStageBit stage;
uint32_t offset;
uint32_t count;
};
struct SetStencilReferenceCmd {
uint32_t reference;
};
struct SetBindGroupCmd {
uint32_t index;
Ref<BindGroupBase> group;
};
struct SetIndexBufferCmd {
Ref<BufferBase> buffer;
uint32_t offset;
nxt::IndexFormat format;
};
struct SetVertexBuffersCmd {
uint32_t startSlot;
uint32_t count;
};
struct TransitionBufferUsageCmd {
Ref<BufferBase> buffer;
nxt::BufferUsageBit usage;
};
struct TransitionTextureUsageCmd {
Ref<TextureBase> texture;
uint32_t startLevel;
uint32_t levelCount;
nxt::TextureUsageBit usage;
};
// This needs to be called before the CommandIterator is freed so that the Ref<> present in
// the commands have a chance to run their destructor and remove internal references.
void FreeCommands(CommandIterator* commands);
void SkipCommand(CommandIterator* commands, Command type);
}
#endif // BACKEND_COMMANDS_H_