dawn-cmake/src/backend/d3d12/SwapChainD3D12.cpp

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/d3d12/SwapChainD3D12.h"
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#include "backend/d3d12/D3D12Backend.h"
#include "backend/d3d12/TextureD3D12.h"
#include <nxt/nxt_wsi.h>
namespace backend {
namespace d3d12 {
SwapChain::SwapChain(SwapChainBuilder* builder)
: SwapChainBase(builder) {
const auto& im = GetImplementation();
nxtWSIContextD3D12 wsiContext = {};
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wsiContext.device = reinterpret_cast<nxtDevice>(GetDevice());
im.Init(im.userData, &wsiContext);
}
SwapChain::~SwapChain() {
}
TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) {
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const auto& im = GetImplementation();
nxtSwapChainNextTexture next = {};
nxtSwapChainError error = im.GetNextTexture(im.userData, &next);
if (error) {
GetDevice()->HandleError(error);
return nullptr;
}
ID3D12Resource* nativeTexture = reinterpret_cast<ID3D12Resource*>(next.texture);
return new Texture(builder, nativeTexture);
}
}
}