15 lines
348 B
HLSL
15 lines
348 B
HLSL
|
struct FragmentOutputs {
|
||
|
float frag_depth;
|
||
|
uint sample_mask;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float frag_depth : SV_Depth;
|
||
|
uint sample_mask : SV_Coverage;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
const FragmentOutputs tint_symbol_1 = {1.0f, 1u};
|
||
|
const tint_symbol tint_symbol_2 = {tint_symbol_1.frag_depth, tint_symbol_1.sample_mask};
|
||
|
return tint_symbol_2;
|
||
|
}
|