57 lines
1.4 KiB
Plaintext
57 lines
1.4 KiB
Plaintext
|
SKIP: FAILED
|
||
|
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
void main_1() {
|
||
|
vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
float dist1 = 0.0f;
|
||
|
float dist2 = 0.0f;
|
||
|
v = vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
dist1 = distance(tanh(v), (sinh(v) / cosh(v)));
|
||
|
dist2 = distance(tanh(v), vec4(0.761590004f, 0.964030027f, 0.995050013f, 0.999329984f));
|
||
|
if (((dist1 < 0.100000001f) & (dist2 < 0.100000001f))) {
|
||
|
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
} else {
|
||
|
x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
vec4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
vec4 x_GLF_color_1;
|
||
|
};
|
||
|
|
||
|
main_out tint_symbol_inner() {
|
||
|
main_1();
|
||
|
main_out tint_symbol_2 = main_out(x_GLF_color);
|
||
|
return tint_symbol_2;
|
||
|
}
|
||
|
|
||
|
tint_symbol_1 tint_symbol() {
|
||
|
main_out inner_result = tint_symbol_inner();
|
||
|
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
out vec4 x_GLF_color_1;
|
||
|
void main() {
|
||
|
tint_symbol_1 outputs;
|
||
|
outputs = tint_symbol();
|
||
|
x_GLF_color_1 = outputs.x_GLF_color_1;
|
||
|
}
|
||
|
|
||
|
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:13: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
|
||
|
ERROR: 0:13: '' : compilation terminated
|
||
|
ERROR: 2 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|