fn acos_4dac75() {
var res = acos(vec4(0.96891242171000003));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_4dac75();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {