var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
i = 5;
loop {
let x_5 : i32 = i;
if ((x_5 >= 0)) {
} else {
break;
}
let x_6 : i32 = i;
i = (x_6 - 3);
let x_8 : i32 = i;
i = (x_8 + 1);
let x_10 : i32 = i;
if ((x_10 == -1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);