2021-07-23 13:10:12 +00:00
|
|
|
struct buf0 {
|
2022-03-28 14:31:22 +00:00
|
|
|
injectionSwitch : vec2<f32>,
|
2022-03-21 16:09:17 +00:00
|
|
|
}
|
2021-07-23 13:10:12 +00:00
|
|
|
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
|
|
|
|
var<private> gl_FragCoord : vec4<f32>;
|
|
|
|
|
2022-01-19 22:46:57 +00:00
|
|
|
@group(0) @binding(0) var<uniform> x_8 : buf0;
|
2021-07-23 13:10:12 +00:00
|
|
|
|
|
|
|
fn main_1() {
|
|
|
|
var odd_index : i32;
|
|
|
|
var even_index : i32;
|
|
|
|
var j : i32;
|
|
|
|
var ll : i32;
|
|
|
|
var x_59 : bool;
|
|
|
|
var x_60_phi : bool;
|
|
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
|
|
let x_53 : f32 = gl_FragCoord.x;
|
|
|
|
let x_54 : bool = (x_53 < 128.0);
|
|
|
|
x_60_phi = x_54;
|
|
|
|
if (x_54) {
|
|
|
|
let x_58 : f32 = gl_FragCoord.y;
|
|
|
|
x_59 = (x_58 < 128.0);
|
|
|
|
x_60_phi = x_59;
|
|
|
|
}
|
|
|
|
let x_60 : bool = x_60_phi;
|
|
|
|
if (x_60) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
odd_index = 0;
|
|
|
|
loop {
|
|
|
|
let x_11 : i32 = odd_index;
|
|
|
|
if ((x_11 <= 1)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
let x_70 : f32 = x_GLF_color.x;
|
|
|
|
x_GLF_color.x = (x_70 + 0.25);
|
|
|
|
let x_12 : i32 = odd_index;
|
|
|
|
odd_index = (x_12 + 1);
|
|
|
|
}
|
|
|
|
even_index = 1;
|
|
|
|
loop {
|
|
|
|
let x_14 : i32 = even_index;
|
|
|
|
if ((x_14 >= 0)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
let x_80 : f32 = x_GLF_color.x;
|
|
|
|
x_GLF_color.x = (x_80 + 0.25);
|
|
|
|
let x_84 : f32 = x_8.injectionSwitch.x;
|
|
|
|
let x_86 : f32 = x_8.injectionSwitch.y;
|
|
|
|
if ((x_84 > x_86)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
let x_15 : i32 = even_index;
|
|
|
|
if ((x_15 >= 1)) {
|
|
|
|
discard;
|
|
|
|
}
|
|
|
|
j = 1;
|
|
|
|
loop {
|
|
|
|
if (true) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
let x_16 : i32 = ll;
|
|
|
|
if ((x_16 >= 3)) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
let x_17 : i32 = ll;
|
|
|
|
ll = (x_17 + 1);
|
|
|
|
let x_19 : i32 = j;
|
|
|
|
if ((bitcast<u32>(x_19) < 1u)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
let x_106 : f32 = x_8.injectionSwitch.x;
|
|
|
|
let x_108 : f32 = x_8.injectionSwitch.y;
|
|
|
|
if ((x_106 > x_108)) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
continuing {
|
|
|
|
let x_20 : i32 = j;
|
|
|
|
j = (x_20 + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
let x_113 : f32 = x_8.injectionSwitch.x;
|
|
|
|
let x_115 : f32 = x_8.injectionSwitch.y;
|
|
|
|
if ((x_113 > x_115)) {
|
|
|
|
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
|
|
|
}
|
|
|
|
let x_22 : i32 = even_index;
|
|
|
|
even_index = (x_22 - 1);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
2022-01-19 22:46:57 +00:00
|
|
|
@location(0)
|
2022-03-28 14:31:22 +00:00
|
|
|
x_GLF_color_1 : vec4<f32>,
|
2022-03-21 16:09:17 +00:00
|
|
|
}
|
2021-07-23 13:10:12 +00:00
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@fragment
|
2022-01-19 22:46:57 +00:00
|
|
|
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
|
2021-07-23 13:10:12 +00:00
|
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
|
|
main_1();
|
|
|
|
return main_out(x_GLF_color);
|
|
|
|
}
|