#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner() {
return float4(1.0f, 2.0f, 3.0f, 4.0f);
}
vertex tint_symbol_1 tint_symbol() {
float4 const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;