dawn-cmake/test/shader_io
James Price a41694e9a3 validation: Allow interpolate(flat) on integral IO
Produce a warning if the attribute is missing for integral vertex
outputs or fragment inputs. This will become an error in the future,
as per the WGSL spec.

Add the attribute to E2E tests.

Bug: tint:1224
Change-Id: Ia1f353f36cb7db516cf9e8b4877423dec3b3e711
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67160
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-10-21 23:08:44 +00:00
..
compute_input_builtins.wgsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.hlsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_builtins.wgsl.expected.spvasm Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.wgsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.hlsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_builtins_struct.wgsl.expected.spvasm Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.wgsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_mixed.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
compute_input_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
compute_input_mixed.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
compute_input_mixed.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fragment_input_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_locations.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_locations_struct.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_mixed.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_output_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_locations.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_locations_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_mixed.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
interpolate_input_parameters.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_input_parameters.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_input_parameters.wgsl.expected.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_input_struct.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_input_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_input_struct.wgsl.expected.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_integers.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_integers.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_return_struct.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_return_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_return_struct.wgsl.expected.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
invariant.wgsl wgsl: Implement invariant attribute 2021-07-12 12:28:52 +00:00
invariant.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
invariant.wgsl.expected.wgsl wgsl: Implement invariant attribute 2021-07-12 12:28:52 +00:00
invariant_struct_member.wgsl wgsl: Implement invariant attribute 2021-07-12 12:28:52 +00:00
invariant_struct_member.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant_struct_member.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant_struct_member.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
invariant_struct_member.wgsl.expected.wgsl wgsl: Implement invariant attribute 2021-07-12 12:28:52 +00:00
shared_struct_different_stages.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_different_stages.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
shared_struct_helper_function.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_helper_function.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_storage_buffer.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_storage_buffer.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_storage_buffer.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_storage_buffer.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_storage_buffer.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_input_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_locations.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_locations_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_mixed.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_locations_struct.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00