dawn-cmake/test/bug/tint/926.wgsl.expected.glsl

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#version 310 es
precision mediump float;
struct DrawIndirectArgs {
uint vertexCount;
};
layout(binding = 5) buffer DrawIndirectArgs_1 {
uint vertexCount;
} drawOut;
uint cubeVerts = 0u;
void computeMain(uvec3 global_id) {
uint firstVertex = atomicAdd(drawOut.vertexCount, cubeVerts);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
computeMain(gl_GlobalInvocationID);
return;
}