2018-07-18 09:40:26 +00:00
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// Copyright 2017 The Dawn Authors
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2017-06-05 21:22:48 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2018-07-24 11:53:51 +00:00
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#include "dawn_native/d3d12/QueueD3D12.h"
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2017-06-05 21:22:48 +00:00
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2018-07-24 11:53:51 +00:00
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#include "dawn_native/d3d12/CommandBufferD3D12.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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2017-06-05 21:22:48 +00:00
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2018-07-24 14:45:45 +00:00
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namespace dawn_native { namespace d3d12 {
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2017-06-05 21:22:48 +00:00
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2018-06-15 00:26:27 +00:00
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Queue::Queue(Device* device) : QueueBase(device) {
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2017-06-05 21:22:48 +00:00
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}
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2019-09-23 21:21:10 +00:00
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MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
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2018-06-15 00:26:27 +00:00
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Device* device = ToBackend(GetDevice());
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2017-06-09 16:50:51 +00:00
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2018-06-15 00:26:27 +00:00
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device->Tick();
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2019-10-10 18:06:58 +00:00
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DAWN_TRY(mCommandContext.Open(device->GetD3D12Device().Get(),
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device->GetCommandAllocatorManager()));
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2019-02-21 00:45:19 +00:00
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for (uint32_t i = 0; i < commandCount; ++i) {
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2019-10-10 18:06:58 +00:00
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DAWN_TRY(ToBackend(commands[i])->RecordCommands(&mCommandContext, i));
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2017-06-13 15:22:13 +00:00
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}
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2019-10-10 18:06:58 +00:00
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DAWN_TRY(device->ExecuteCommandContext(&mCommandContext));
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2017-06-15 13:07:24 +00:00
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2018-06-15 00:26:27 +00:00
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device->NextSerial();
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2019-09-23 21:21:10 +00:00
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return {};
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2017-06-05 21:22:48 +00:00
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}
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2018-07-24 14:45:45 +00:00
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}} // namespace dawn_native::d3d12
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