fn select_416e14() {
var arg_0 = 1.0;
var arg_1 = 1.0;
var arg_2 = bool();
var res : f32 = select(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
select_416e14();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {