dawn-cmake/src/symbol_table.h

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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_SYMBOL_TABLE_H_
#define SRC_SYMBOL_TABLE_H_
#include <string>
#include <unordered_map>
#include "src/symbol.h"
namespace tint {
/// Holds mappings from symbols to their associated string names
class SymbolTable {
public:
/// Constructor
/// @param program_id the identifier of the program that owns this symbol
/// table
explicit SymbolTable(tint::ProgramID program_id);
/// Copy constructor
SymbolTable(const SymbolTable&);
/// Move Constructor
SymbolTable(SymbolTable&&);
/// Destructor
~SymbolTable();
/// Copy assignment
/// @param other the symbol table to copy
/// @returns the new symbol table
SymbolTable& operator=(const SymbolTable& other);
/// Move assignment
/// @param other the symbol table to move
/// @returns the symbol table
SymbolTable& operator=(SymbolTable&& other);
/// Registers a name into the symbol table, returning the Symbol.
/// @param name the name to register
/// @returns the symbol representing the given name
Symbol Register(const std::string& name);
/// Returns the symbol for the given `name`
/// @param name the name to lookup
/// @returns the symbol for the name or symbol::kInvalid if not found.
Symbol Get(const std::string& name) const;
/// Returns the name for the given symbol
/// @param symbol the symbol to retrieve the name for
/// @returns the symbol name or "" if not found
std::string NameFor(const Symbol symbol) const;
SymbolTable: Change behavior of anonymous symbols SymbolTable::New() used to build and return a symbol without a registered name. When you asked for the name of the symbol it would return tint_symbol_N, where N is the numerical identifier for the symbol. This approach was a major tripping hazzard for transforms that liked to fetch the source program name, and register it in the new program (in this situation, you should always use `CloneContext::Clone(Symbol)`). Without special casing for unnamed symbols, you could end up promoting the unnamed symbol to a named symbol, and then colliding against a new unnamed symbol. This is exactly what happened in tint:711. Instead, with this change: * The concept of unnamed symbols has been removed. All symbols now have a name. * The signature of `SymbolTable::New()` has been changed to take a name parameter (which defaults to 'tint_symbol'). This can be used to create a new, unique named symbol (possibly with a suffix), which will not collide with any existing symbols. Note these symbols may still collide if `SymbolTable::Register()` is called with the same name. All Transforms that currently use `SymbolTable::Register()` will be fixed in another change. * The CloneContext has been updated to use `SymbolTable::New()` instead of `Register()`. This means that any symbols defined before a clone will not collide. * `CloneContext::CloneSymbols()` has been added which allows a transform to pre-clone all the symbols from the source program. This can be used to avoid the authored identifiers being suffixed with a number, in the case a transform calls New() before the symbol is cloned. * `Symbol::to_str()` has been changed to return `$<id>` instead of `tint_symbol_N`. This is to avoid any confusion between the actual name and the symbol ID. Bug: tint:711 Bug: tint:712 Change-Id: I526e4b49b7027545613859de487e6a275686107a Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47631 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-04-13 20:07:57 +00:00
/// Returns a new unique symbol with the given name, possibly suffixed with a
/// unique number.
/// @param name the symbol name
/// @returns a new, unnamed symbol with the given name. If the name is already
/// taken then this will be suffixed with an underscore and a unique numerical
/// value
Symbol New(std::string name = "tint_symbol");
/// Foreach calls the callback function `F` for each symbol in the table.
/// @param callback must be a function or function-like object with the
/// signature: `void(Symbol, const std::string&)`
template <typename F>
void Foreach(F&& callback) const {
for (auto it : symbol_to_name_) {
callback(it.first, it.second);
}
}
/// @returns the identifier of the Program that owns this symbol table.
tint::ProgramID ProgramID() const { return program_id_; }
private:
// The value to be associated to the next registered symbol table entry.
uint32_t next_symbol_ = 1;
std::unordered_map<Symbol, std::string> symbol_to_name_;
std::unordered_map<std::string, Symbol> name_to_symbol_;
tint::ProgramID program_id_;
};
/// @param symbol_table the SymbolTable
/// @returns the ProgramID that owns the given SymbolTable
inline ProgramID ProgramIDOf(const SymbolTable& symbol_table) {
return symbol_table.ProgramID();
}
} // namespace tint
#endif // SRC_SYMBOL_TABLE_H_